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Dungeon Walkthroughs
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Dogdongoís Cavern
Jabu-Jabuís Belly
Forest Temple
Bottom of the Well
Fire Temple
Ice Cavern
Water Temple
Shadow Temple
Gerudo Fortress
Spirit Temple part 1, Young Link
Gerudo Training Ground
Spirit Temple part 2, Adult Link
Gannonís Castle


Deku Tree:

Talk to the Deku Tree and he will open his mouth to let you in.
Enter the tree. Find the ladder and climb up to the second floor.
Follow the path around and youíll see some vines, spiders, and a
treasure box. Open the box to get the dungeon map. Ignore the
spiders and vines for now and keep going along the path until you
find a door. Go through it. Use the Z trigger to target the
plant in the middle of the room and then hold down R. The plant
will chuck a nut at you but it will bounce off of your shield and
hit him. Go talk to him and heíll give you a hint and a heart.

In the next room, keep holding forward to jump onto the platform
and then onto the next ledge before the platform falls. If you
miss you can climb up the vines. Open the treasure chest to get
the Fairy Slingshot. Aim above the entrance doorway at the ladder
and shoot if to make it fall. Now climb up the vines to your
right to get to another treasure box with a heart in it. Go out
and back to the first room and return to the vines and spiders
from before. Push Up C to look toward a spider until Navi flies
to it, then push your Z trigger to focus on it and then just push
the Slingshot button (whichever one you assigned it to) twice to
whip out the sling shot and shoot it. This is easier than aiming
manually. Climb up the vines to get to the third floor. Walk
around this path and youíll see some big spiders. Donít let them
scare you. Just focus on them, whip out your sword with B, and
wait. When they turn around, push A to jump-attack them for a one
hit kill. (NOTE: If you donít first pull out your sword with B
when trying a Jump attack, you will just roll instead of
attacking. Also you have to be Z targeting and not pushing any
directions to perform the Jump attack.) Run around the path until
you find a doorway and go through it.

In this room, whip out a Deku stick and walk up to the lit torch
to light the stick. Bring the lit stick to the unlit torch to
light it and open the doorway on the other side of the chamber.
Now step on the switch and jump across to the alcove on the left
of the room. Watch out for the giant spider though. Get the
treasure box and kill the gold spider there. Go back and step on
the switch again and jump across to the other side to get the
Compass. Return to the first room and find the platform with the
heart floating in front of it. Jump off to get the heart and try
to land on the web in the middle of the floor. Youíll break
through to floor B1.

In this room, step on the switch to light the torch, grab the
treasure box behind the torch, and use the torch to light one of
your Deku sticks. Run with the burning stick to the other side of
the room (be careful not to fall in the water and put it out,
youíll have to walk across the shallow section) and light the web
on the wall with your stick. Go through the door thatís revealed
to another room with a bush monster. Deal with it the same way as
the last one. Use your slingshot to hit the eye above the next
door and go through. In this room jump into the water and follow
the left wall until you get to the rotating spiked log. Look for
a switch under water and hold down A to dive down and push it.
Then return to the entrance and jump on the moving platform to
ride across. Push the block over and climb up to the door to the
next room.

In this room use a Deku stick to light all the torches and move to
the next room. Watch out for spiders falling from the ceiling in
this room and use your Deku stick to burn away the webs covering
the exits. Crawl through a hole to move on. Now youíre back in
the first room of B1. Push the block into the water and fall down
to the torch you used earlier. Light your stick, climb up the
block and then use the stick to burn the web in the floor (attack
with the stick). Climb or fall down the hole to the next room.
There are three bush guys here. You need to knock them out in
order. First the middle one, then the right one, then the left
one. Then go on to the bossís room.

Deku Tree Boss: Queen Ghoma

Use your C Up button to look at her and let her see you. Now wait
until she drops down and stun her by either throwing a Deku nut or
shooting her in the eye with your slingshot. Then hit her with
your sword while sheís stunned. Sheíll crawl up to the ceiling.
Now thereís two things you can do at this point. You can either
wait until she drops some things and kill them before they hatch,
then wait for her to come down and repeat the above process. Or,
while sheís getting ready to drop the things her eye will turn
red. Shoot her in the eye with the slingshot while sheís up there
and sheíll drop down and be stunned, so hit her with the sword and
repeat. This way is quicker and you donít have to deal with the
dropping things if youíre a good shot with the slingshot. Pick up
the heart container she drops when she dies and walk into the blue
light.


Dodonogoís Cavern:

WARNING about this level: if you have your Deku shield equipped
and you get burned by a fire bat or something, the shield will
burn away! So use the Hylian shield unless you need your Deku
shield to fight lizardmen or bush guys. You can buy another
shield from a bush guy on the left side of the Big Room.

In the first room, use one of the bomb plants to blow open the
doorway. Then head into what I will from now on refer to as the
Big Room. Make your way to the right side and use the provided
bomb plant to blow up the doorways and that laser-shooting thing.
Take the doorway that leads to a passageway (the other just leads
to a gossip rock) and kill the first couple of lizards. Watch out
because when these lizards die they explode. On the right wall
near the back of the passage is a doorway but you have no bomb
plant to blow it up with...kill one of the lizards next to the
doorway and let its explosion as it dies open the doorway for you.
This room has some bats and a gold skulltula in it. Now move on
to the end of the passageway and drag a statue onto the switch to
open the door. Go through the next passage and then youíll find
yourself in the lava room, facing two deadly lizardmen. These
guys are tough, Z target them and use your Deku shield to block
and counter with slashes or jump slashes. You can also shoot them
with the slingshot but thatís usually more trouble than itís
worth.

After you kill the two lizards go through the new door that just
opened. Notice the bombable doorway down this next passage. Go
on a bit further and youíll see a bomb plant you can use to blow
it up. Thereís nothing really useful in that room though. Move
on down the corridor and kill those lizard things by hitting their
tails (watch out they blow up too). Use a Deku stick to light all
the torches in the room and open the door. Youíll now be back in
the Big Room. Step on the switch in front of you to unlock a door
across the way. Now head to the other side of the room and find
the door that was just unlocked but donít go through it yet.
First blow up the doorway next to it and get the dungeon map. Now
go through the door.

In this room use a bomb plant to blow open the doorway and go in
that room. Throw the bomb plant just inside that room at the
three statues and one will come alive and chase you. Throw a Deku
nut at it to stun it and then slash it with your sword. Then run
away because it will try to chase you down and then blow up. Now
retrieve the compass from the treasure box and leave the room. In
this room, take the bomb plant thatís next to the door you just
went through and place it right in between the two rows of bomb
plants. If you place it right when it blows every bomb plant
should go off. This will lower the stairway leading to the second
floor. Go up the stairway and around to the doorway and through
it. In this room three of the statues come alive and chase you,
and the fourth has to be moved. You donít have to fight the three
statues if youíre careful not to touch them in any way. Just move
the statue thatís in front of the ladder out of the way and go up
the ladder to hit the switch to open the door.

Now youíll once again be back in the big room but this time on a
bridge at the top of it. Go across the bride to the other side,
jumping over the hole in the middle. Now youíll end up in the
moving spikes room. Make your way to the opposite side where
youíll find a gray block in front of a ladder. Use the block to
get on top of the platform containing a treasure chest and a bomb
plant. Use the bomb plant to blow open the door at the top of the
ladder. Youíll need to time it right. Wait until the bomb blinks
rapidly before throwing it across to the doorway. Once youíve
done that go through the doorway. Now use your slingshot to shoot
the gold eye on the wall past the pillar of fire and the fire will
disappear. Jump across and go through the corridor to reach the
upper lava room with two more lizardmen. Kill the lizard men and
go through the newly opened door. Shoot the gold eye on the wall
opposite you to get rid of the first flame, then jump to where it
was and turn left to see another gold eye. Shoot it to get rid of
the second flame. Then jump across.

In the next room, which is the moving spikes room again, jump
straight across the gap and then get the treasure box to your
right which contains (Hurray!!) bombs. If you wish you can jump
down and bomb a doorway to your left to reach a room with two bush
guys that sell you crap. I wouldnít recommend it though Ďcause
itís a hassle to get back up. Move on down the passageway and
step on the switch. This switch enables a moving pillar which
gives you an alternate way to get to the second floor. Now go
right and find the bridge. On the other side is a bombable wall
with some rupees in it if you want to get it. In any case, drop a
bomb down each of the holes in the bride to blow up the two eyes
of the old dead Dodonogo. Once both eyes have been blown up itís
mouth will open. Use the pillar to get down and enter itís open
mouth.

In this room go through the doorway on your right to enter the
block puzzle room. When you come to two movable blocks, pull the
ground-level block to underneath the other one. Then climb on top
of it and push the other block off to the other side. Now push
this block to underneath the third block. Push the third block
out of the way and head down this corridor. At the end of the
corridor is another moving block. Push it off the edge, then
pull/push it into the hole in the middle of the room. This will
open the boss room door. In the boss room, blow up the square in
the center of the room, open the small chest to refill your bombs,
and drop down.

Dodonogoís Cavern Boss: King Dodonogo

This boss isnít all that tough. Z target itís mouth and when it
opens it to breath fire on you, throw a bomb in. When the bomb
goes off and itís stunned, hit it with your sword. Then it will
go into a roll attack. Use your Hylian shield and let it roll over
you and you wonít get hurt. Repeat until dead. Grab the heart
container and step into the blue light to leave

Jabu-Jabuís Belly:

Use your slingshot to shoot the white thing hanging down from the
ceiling and unblock the door. Go through the door. In this room
youíll first meet the electrifying jellyfish. Donít hit them with
youíre sword, use a Deku stick instead. Youíll break the stick
but youíll at least have killed them (this is the only time I know
of where one of these sticks is at all useful for anything other
than lighting torches and spider webs). Now follow the path
around and IGNORE the elevator platform and the alcove in the wall
(youíd be surprised how many people go for this and get all mixed
up). Instead go through the next door and in this room, the pit
room, youíll meet Ruto. Sheíll jump down a pit...follow her down.
Talk to her twice and sheíll demand you carry her. Youíll have to
do so. I know itís a pain and it may seem easier to just leave
her there and go get her at the end, but youíll need her later in
the level.

Now go through the door behind you (the one closest to you) and
follow this passageway. At the end is a room with a switch in the
middle. Throw Ruto to the other side and then step on the switch
to raise the water. Then join Ruto on the other side and follow
the next passageway to a blocked door. Shoot the thing hanging
from the ceiling to unblock it and go through. In this room wait
for an elevator platform to lower and ride it up. Donít try
jumping to the small alcove with the white switch in it, you canít
get to it yet. Go through the door and youíll be back in the pit
room (if you end up back in the first room you went through the
wrong door). Avoid the pits and go through the door on the
opposite side of the pit room. Now head straight right and hug
the right wall until you find a switch and a blocked door. Make
sure youíre holding Ruto and step on the switch to unblock the
door, then go through.

Put Ruto down in the entryway of this room and venture forth to
kill all the fish in the room. Touch them to make them fly up
then Z-target and shoot them with your slingshot . You can also
use bombs on them. When they are all dead youíll receive the
extremely cool boomerang! The boomerang can get items for you and
can kill most stuff at long range safely, such as those jellyfish,
and with no worries about running out of ammo. Anyway, pick up
Ruto and leave this room then go straight, ignoring all side paths
until you come to a switch and blocked door on the opposite end of
the corridor. Place Ruto on the switch so sheíll hold it down for
you and go inside. Kill the tentacle through the use of Z
targeting and your new boomerang. Youíll receive the dungeon map
as reward. Now head out, retrieve the irritable Ruto, and take
the first left and go through the door. Kill all the bubbles
using Z targeting and your boomerang before the time runs out and
your reward is the compass. Now head out of this room and head
back to the room where you got the boomerang. Take the side path
right before the door to the boomerang room and kill the tentacle
here. Leave the room, take a right, then take another right and
youíll be going down the center path. Go through the door to find
a third tentacle you have to kill. Go back out the door and go
straight and back through the next door to return once again to
the pit room.

Now you have to fall down a certain pit. Itís to the right of
you, but not the first one to the right of you. Itís a little
more forward and right up against the right wall. Fall down it
and youíll find yourself in a room with a bunch of jellyfish and
two gold skulltulaís you can use for target practice for your
boomerang. Remember that you can use your boomerang to retrieve
the gold tokens for you after the skulltula is dead. Now go
through the passage and door behind you to get to Bigoctoís room.
Throw Ruto up onto the platform and then youíll have to fight
Bigocto.

Hit him with your boomerang to stun him. When he gets unstunned
heíll start spinning around. Hit him again and if you timed it
right heíll have his back turned to you. Slash him a few times
with your sword. Repeat until heís dead.

Jump up onto the platform once Bigoctoís dead and youíll be lifted
up to a new room. Go down the only passageway and door and youíll
end up in a room with weird red blocks that wobble. Smack them
one with the boomerang and theyíll solidify for a while, allowing
you to use them as stepping stones to make your way to the door on
the west side of the room. In the next room jump across the gap
to the platform and it will lower you to the alcove with the
switch you saw at the beginning. Go pick up one of the crates and
place it on the switch. Go through the door that opens. Kill all
the jellyfish here and climb up the vines to the high platform.
Now you should see the white thing hanging from the ceiling, but
thereís something in the way that keeps you from hitting it. You
canít destroy the thing in the way so donít bother. Instead, Z
target the white thing and then move as far to the side of the
platform as you can and you should be able to chuck the boomerang
AROUND the barrier to hit the white thing and open the door to the
boss. Climb down and go through the door to face Barinade.

Jabu-Jabuís Belly Boss: Berinade

This boss is tough. Use Z targeting and your boomerang and KEEP
MOVING around him at all times to avoid being zapped. First,
destroy the tentacles. Then, destroy some of the giant jellyfish
he has protecting him to get an opening. Then attack him
directly. When the boomerang hits and his body flashes blue go
after him with the sword. Just keep going after him and his
protecting jellyfish with your boomerang and Z targeting, moving
around him at all times, and slashing at him with your sword when
you stun him with the boomerang, until heís dead. Remember donít
go after him every time you hit him with your boomerang...only
when heís still exposed. Other times he sinks and when he does
that, attack the jellyfish with your boomerang instead of trying
for the sword. Once heís dead get the heart container and go into
the blue light to meet Ruto.


Forest Temple:

First thing to do, is in the very first room, the entryway with
the trees and the wolves, is climb up the vines on the right wall
and then jump from tree to tree to get the small chest up on the
left wall containing a small key. Now enter the temple. Kill the
giant Skulltula in this hallway (it only takes 1 regular hit now
with Adult Linkís more powerful Master Sword) and enter the Big
Room. Youíll see some ghosts making off with some torch flames.
Now go straight forward and enter the door up the stairs on the
other side. Theyíll be a blue flaming skull here. Z target it
and use your shield (R button) until it runs into your shield.
That will get rid of itís blue flame. Then just take it out with
your sword. Go through the next room and youíll be in the Lower
Stalfos room. Itís a large round room that contains two of the
toughest enemies youíve yet faced, the skeletal Stalfos. Using a
combination of Z targeting, effective use of your shield, side
jumps, and backflips, and some good olí slashes and jump slashes
you should be able to take them out with a bit of practice.
Remember that you canít block their jump attack so if they do one,
backflip (back+A) to avoid it then counterstrike. One good thing
is that for the most part the one you arenít focused on leaves you
alone. Once these guys are toast, youíll be rewarded with a
second small key. Kill the pots in the room and one should
contain a life-giving faerie.

Now return to the Big Room. Go to your right to a small corridor
with a blue block in it. Play the Song of Time to get rid of the
block and go through. This room, the West Plant Room, contains
some man eating plants that are much tougher than previous ones.
Make your way to the vine-covered wall to your right. Kill
whatever skulltulas you can reach with your hookshot and climb up
the right side of the vines...youíll have to make you way up
slowly and try to avoid the skulltula that is left. Remember that
if it doesnít see you it canít get you. If you have to, when it
comes at you push A to drop down and then grab back on and try
again. Once you make it into the alcove with the doorway go in
the door and kill the annoying blue flaming skull. Youíll be
rewarded with the dungeon map. Go through the next door and
youíll find yourself on a balcony. Notice that the balcony next
to you has a gray circle icon above the doorway. Use your
hookshot and shoot that gray icon thing to fly over to the other
balcony. Step on the switch in there then kill the skulltula with
your hookshot and use the vines to climb down. Make your way to
the well you saw get drained and climb down it. Run down this
corridor to the other side and open the chest there to get your
third small key.

Now climb up the vines and youíll be back in the West Plant Room.
Go out the door you came in and youíll find yourself back in the
Big Room. Go through the locked door to your right. Kill the
skulltula and go through the door in the small hallway. In the
next room, which I refer to as the block puzzle room, climb up the
two ladders and then follow the yellow arrows on the floor to walk
around until you hit the back of the blue movable block. Push it
until itís even with the hallway going the other way, then back up
and go up the ladder you passed while pushing it. Up here go
around until you meet a second movable block. Push this one until
it stops moving, then go back, take a left, and fall off the ledge
to fall back down to where the first block was. When you bump
into it push it as far as it will go, then loop around to the
other side of it and push it as far as it will go again. It will
fall down slightly and youíll get that tone telling you solved a
secret. Now climb up the block and then climb up the wall next to
it and youíll bump into the second block again...push this one as
far as it will go then climb it and the wall behind it. Follow
the passageway around to a ladder and climb up it, then keep going
and youíll see a locked door. Go through and youíll find yourself
in the West Twisted Hallway.

Follow the twisted hallway until you reach the West Twisted Room.
Watch out for hands falling from the ceiling and hop across the
stones to another locked door. Go through it and youíll be in the
west stairway. Climb down the stairs and enter the Upper Stalfos
Room. Youíve got a tough battle here. Kill the first Stalfos
while avoid the pit and then two more will come after you. Unlike
the previous two, with these two if you kill one and take too long
killing the other, the first one will come back! Donít panic,
keep your head, and I hope you put some faeries in your bottles
from the forest meadow maze earlier! The reward for this tough
battle is the awesome Bow. Now take your new bow and go BACK
(yes, back, not forward) to the stairway you entered from. You
should have seen a red ghost laughing at you right? Well, as soon
as you got close she disappeared. This time shoot her with your
arrow before you get close enough to make her disappear. If you
get her in all three pictures sheíll fight you. Sheís just like
the composer brothers in the graveyard. Just keep blocking her
attack until she appears and then letter have it with a jump
slash. When sheís dead youíll have recovered the first flame from
the Poe Sisters and youíll be rewarded with a small key.

Now go back into the Upper Stalfos Room and go out the other door.
Here youíll face the blue Poe Sister. Deal with her the same as
the red one and get the compass as reward. You need another key
before you can go on, so go BACK again through the Upper Stalfos
Room, past the West Stairway, back through the West Twisted Room
and West Twisted Hallway and finally youíll find yourself back at
the end of the block puzzle room. Above the doorway to the West
Twisted Hallway is a gray eye. Shoot it with your arrow and the
hallway will straighten. Now go through the hall way to the
Twisted Room and youíll be at a different angle now. This time,
drop to the floor and open the gold chest to get the Boss key,
then drop down the hole in the floor. Kill the flaming blue
skulls in this room and go out the door. Now youíre on the
balcony of the West Plant Room. Walk along the balcony and enter
the door on your right to get to a room with a very tough Living
Hand monster. Remember to kill all itís parts quickly when it
splits or it will join back together. Youíll get the second small
key you need.

Go out the door, take a right and go through that door. Youíre
back in the block puzzle room. Make your way up to the door to
the West Twisted Hallway and shoot the gray eye again to turn it
back into a twisted hallway. Go through the Hallway, the Twisted
Room, the West Stairway, the Upper Stalfos Room, and finally the
East Stairway ending with a locked door. Go through this locked
door and youíre in the East Twisted Room. Hang a right and youíll
be in the East Twisted Hallway (which is currently straight).
Kill these Green Flaming Skulls the same as the blue ones - Z
Target and hold down R and walk into them, then kill with sword.
Theyíre easier then the blue ones. Go through the locked door at
the end of the hallway and youíll be in a rotating blocks room.
Jump on one of the blocks and aim your arrow toward the frozen eye
thatís on one wall. Wait until the torch in the middle of the
room is between you and they eye and then fire your arrow. The
arrow will fly through the torchís flame, light on fire, then hit
the eye, melt the ice, and activate the eye (cool, ainít it?).
Believe it or not since Adult Link doesnít get to use Deku Sticks
youíll have to light torches and stuff using this method instead.
Kind of tricky but cool nonetheless.

Now the Hallway will be twisted so go back through it. Fall down
the hole in the bottom of the Twisted Room and youíll be in the
falling ceiling room. To your right is a small hall and door that
leads to the balcony of the East Plant Room. Donít bother the
only thing there is a small chest containing a heart. Instead,
wait until the ceiling falls and as itís rising again run to the
small yellow switch along the right wall. Stand on it and stay on
it until the ceiling falls and you wonít get hurt. Then run to
the square just left of the small treasure chest when the ceiling
rises again. Get the treasure (some arrows) and wait for the
ceiling to fall. Then run through the door to the picture puzzle
room. Shoot the picture on the wall with an arrow to get the
puzzle going. You then have to push blocks around until they
match the picture on the wall (look at the top of the blocks and
ignore the pictures on their sides). One of the blocks is a
nonsense block and is just there to confuse you. If you donít
make it in time the blocks will rotate to a new configuration and
youíll be given a bit more time. Keep trying, eventually it
should give you enough time to do it. Once you get the picture
youíll have to fight the green Poe Sister. Knock her around to
get back the green flame and then go through the door. Kill the
skulltula and go through the next door and youíre back in the Big
Room.

Jump over the fence and fight the final Poe Sister. Sheíll split
up into 4 ghosts. Watch carefully, after they split, one of them
will do a quick 360 spin and the others wonít. The one that spins
is the real one. Shoot her with an arrow using Z targeting. Once
sheís dead the tile in the middle of the floor will become an
elevator. Ride it down to the Revolving Room. This one took me a
while to figure out. Stand at the right of one of the rig rock
platforms sticking out of the wall and push A to grab it, then
push. After a while of pushing the room will rotate. Go through
any opening and step on switches, get treasures, and kill monsters
until finally the room rotates around to the now opened hallway
leading to the Boss Room (remember to keep rotating it the same
way by always standing to the right of the block when pushing).
Now go through the Boss door and climb the stairs, then walk over
the Triforce symbol and then try to go back out. Your way will be
blocked and youíll now be facing...

Forest Temple Boss: Phantom Gannon

Phantom Gannon has two phases. In the first phase, he rides into
a picture and then two of him rides back. One of them is fake.
You can tell which one is fake because the fake one rides slightly
to the left of the path in the picture, and the real one rides
slightly to the right. Stand in the middle of the room with an
arrow ready to fire and rotate around scanning the pictures. When
one of the pictures has Phantom start coming back out of the
picture (a bunch of purple light will appear) fire an arrow at him
right away. If you hit him heíll retreat and you can do it again.
If you miss heíll zap you for a big time hurt. After youíve done
this 3 times heíll lose the horse and start flying around the room
shooting bolts at you. Youíll quickly notice that you can block
the bolts but you canít seem to hurt him at all. If youíve played
A Link to the Past, remember the evil wizard Aghanihm? Well, next
time Phantom Gannon shoots a bolt at you, hit it with your sword
to shoot it back at him. HOWEVER, watch out as he might hit it
back at you again! So be ready to hit it again if it comes flying
back to you. Sometimes youíll hit it back and forth like 10 times
before it finally gets him. The more times it bounces back and
forth the more it hurt too. When it does hit him heíll fall to
the ground. Take this opportunity to give it to him with a jump
slash from your sword. Then heíll fly back up again. The more
times the bolt bounced before hitting him the longer heíll be on
the ground. Keep doing this until he dies. Sometimes when heís
almost dead heíll fly toward you with a super powerful spear stab.
Try to dodge it if you can, you canít block it. Also, remember to
stay far away from him when heís firing bolts because it will make
it easier to hit them back at him. Once heís dead youíll get a
message from the real Gannondorf. Grab your heart container and
get out of the temple via the blue light.



Bottom of the Well:

This level is nasty. So, after 2 hours of mapping it out, Iíve
found a way to get to the Lens of Truth very quickly. There are a
bunch of treasures scattered in this level but they are almost all
WORTHLESS! Most of them are a single Deku nut. Iím going to tell
you how to get the Lens of Truth, a gold rupee (worth 200 rupees),
and finally the 3 gold skulltulaís that are here (Iíve never
mentioned most of the gold skulltulas before but explaining them
here instead of making you explore this whole confusing level to
get them is just easier.) Crawl through the hole and climb down
the ladder. Kill the skulltula then walk straight forward right
through the wall in front of you (yes, you heard right, this level
has walls you can walk through, invisible floors, etc.). Now
youíre in the main well room. Watch out for the giant green
flaming skull flying around and just keep running straight forward
through another wall. Now ignore everything in this room but
watch out, thereís a small invisible pit right in the center of
the room where all that blood is. Move around the pit and keep
moving forward to the opposite wall and, again, walk through it.
Now stand on the Triforce symbol in front of you and play Zeldaís
Lullaby. The water will drain out.

Now turn around and go back through the wall, avoid the pit,
through the next wall, and youíre back where you started, except
now thereís a big pit in front of you. Fall down it and crawl
through the hole thatís down there. Kill the skulltula, climb up
the vines and go through the door to the Bottom of the Well boss.
This guy is scary but easy. Itís basically a swing-your-sword-
wildly-at-anything-that-moves affair. You can kill the hands
coming out of the ground. If they grab you just wildly mash your
buttons until they let go and keep slashing at them. You donít
need to kill the hands, just the weird thing walking around trying
to bite you. Once itís dead, a treasure box will appear
containing the Lens of Truth. Use the lens of truth in this room
and youíll find an invisible treasure box. Open it for 200
rupees. Now if you wish, you can just leave now by playing the
Prelude of Light and go on to the next section. Otherwise, read
on for how to get the 3 gold skulltulas in this level.

First, leave this room, climb through the hole and up the vines to
get out of the pit. Now go down the left path a little bit and if
you use your lens youíll see a small alcove in the right hand
wall. Go in and retrieve the key thatís there. Now leave the
alcove and go left (back toward the starting point). Keep going
and youíll hit a left turn. Turn and use your lens and youíll see
another alcove containing another key. Now leave the alcove and
continue down the corridor. A little ways more and youíll see a
cage with a Shield-eater in it. Directly across from it is a wall
you can walk through. Go through it and walk straight across the
room (avoid the pit in the middle! You can see it with your lens
now). Go through the opposite wall and down the small corridor.
Youíll see a grate ahead of you. Fall down the pit you come to,
walk under the grate, and climb up the vines on the opposite side
and go through the door.

Now in this next room is a mummy. Use your Song of the Sun to
stun it and kill it with your sword. Now take out a Deku stick
and light it with the torch but DO NOT LIGHT ANY TORCHES with it
yet. All these torches open the coffin next to them and will
release more enemies. You need to light a specific torch. Itís
the torch in the corner furthest from the door and to the left
when looking from the door. Light the torch and the coffin will
open letting out two bats. Kill the bats and inside the coffin is
the third and final small key. If the bats burned away your Deku
shield donít worry you can get another free one on the way to the
third spider. Now head out of this room, fall down the pit and
climb up the other side, and go straight through the wall in front
of you. Look left and thereís a locked door. Go through and kill
the plant, watch out for the pots, they attack you, and thereís
spider number 1.

Leave and turn left, avoid the pit, and thereís another locked
door on the other side of the room. In here is a bunch of bats
and a big pit in the middle. Donít worry, thereís an invisible
floor. Just walk around the outside of the pit and you wonít fall
in. The spider is in the opposite corner of the room from where
you entered. Now leave the room, turn left immediately and walk
through the wall. Turn left again and continue down this
corridor. Youíll see some kind of face picture on the wall at the
end of the corridor. Right underneath it is a pit so donít fall
down it. Now turn right at the end of the corridor and youíll be
at a dead end with a hole to crawl through. Crawl through and go
through the locked door. Before moving into this room use your
lens to see all the pits spread all over the place. Kill the bats
and kill the laser shooting thing in the middle of the room by
throwing a bomb at it. The chest in this room contains a
replacement Deku shield if you lost yours. Go through the door
and youíll be in the cage with the Shield-eater. Avoid it when it
tries to suck you into it and hit it with your boomerang or sword
when it stops. Kill the third and final gold skulltula in this
room. Now use your Ocarina and play the Prelude of Light to warp
out of this hellhole and end up back in the Temple of Time. Go
into the Master Sword room and replace the Master Sword to warp to
the future and continue your main quest. Pat yourself on the back
for getting 3 well-earned skulltulas and the Lens of Truth.

Fire Temple:

Go up the stairs, hang a left, and enter the door. Short story
sequence here. Now start hopping stones and make your way to the
left of this chamber. Thereís a cage there with a Goron in it.
Step on the switch to release him and nab the small key in the
treasure box behind him. Now hop on back to the door you came in
and exit this chamber. Walk straight across to the door on the
other side and enter it. Now in this large chamber make use of
the bridge and platforms to make your way to the left side of the
chamber. There is a small hallway and a door there. Donít panic
if you fall in the lava, your new tunic keeps you from getting
hurt at all for a few seconds to give you time to get back up.
Anyway, go through this hall and door, and down the next hall to
another Goron. Free him and get the key from his treasure box.
Now go back to the big chamber and hop your way across to the
other side (the right side). Blow open the wall to find another
Goron and key. Now finally make your way to the other end of the
chamber from where you came in to where thereís a locked door. Go
through and youíre at the Fire Elevator.

In this interesting room, slide down the ramp and then climb up
the fence. Climb up to the top of the fence and kill the two bats
there, then drop down to the platform just below you and push the
movable block off of the edge. Then fall down and land on the
moveable block and youíll be shot up into the next room. Go
through the locked door here into the green room. Climb up the
ledges and kill the little torch slugs. Jump across to where you
see a white diamond thing and a movable block. Push the movable
block off the side, then drop down and pull it until it stops.
Climb up onto it, hop over to on top of the Goronís cage, and
climb up the fence. Now walk forward all the way until you hit
the wall, and stand on about the forth tile from the cliff edge.
Get out a bomb and throw it towards the edge. It will drop down
and set off that diamond thing (itís a switch) which will make the
pillar of fire temporarily disappear. Climb up the fence where
the pillar of fire was and go through the door thatís up there.

Now youíre in the big boulder room. Turn right and keep going
that way, dodging boulders, until you find another caged Goron.
Get his key. Now as you exit his cage follow the left wall past a
locked door (donít go through it) until you reach the other side
of the room and the second caged Goron of this room (heís through
a door thatís in an alcove that may be hard to see). Now on the
way out of this room hug the right wall until you find that locked
door and go through it. Here youíll have to carefully walk across
a walkway. If you look high above the blocked door youíll see a
gray eye tile. Shoot it with an arrow to unblock the door.
Through the door is the Dungeon Map. Back in the narrow walkway
room, go through the locked door. In this next room walk along
the stone path and jump over onto the fence. A flame will follow
you. Just hurry forward hopping over to the next fence until you
reach the unlocked door on the other side. Go through it.

Now youíre on the upper level of the big boulder room. Hop onto
the platform in front of you and kill the torch slug, then use a
bomb on the crack in the floor and climb down. Down here you can
rescue the Goron from the green room and get another key, not to
mention an easier way up later in case you fall down somewhere.
Now climb back up and hop a few ledges to get to the switch thatís
near you. This switch will free a Goron on the other side of the
big boulder room. Hop ledges and make you way over to him and get
his key. Now that youíve got 2 more keys hop your way back to the
door you came in. Look high up and to the left when facing the
door and you should see a high ledge. There is a secret area up
there. Play the Scarecrowís song and hookshot to the scarecrow.
Turn around and hookshot to the small floating platform. It will
elevate you up to a secret area. Go through this area and youíll
pop out in a donut-shaped room where the Megaton Hammer is. Step
on the switch and hurry to the treasure chest (use your hookshot
to get past the steep cliff). Open it to get 200 rupees. Go back
down and go through the door back into the fence room.

This time, back in the fence room, jump your way across to the
locked door. The last jump to get there seems impossible but
itís not. Just jump slantwise from the corner of the fence to the
corner of the ledge and if you keep holding forward youíll grab on
to the ledge and pull yourself up. Go through the locked door.
Follow the short corridor after it and youíll find yourself in the
giant fire maze chamber. Hop on down and head to the right.
Youíll have to dodge spinning flame throwers, rolling boulders,
and proximity sensitive flame walls to make your way to a door in
the far right wall. The compass is through that door. Be wary of
fake doors in here. Theyíll hurt you if you try to open them. If
youíre unsure put a bomb next to it to find out if itís fake or
not. Now head back to the starting point and then to the left
side. Make your way through this maze to the locked door on the
pillar in the middle of the chamber. Go through it and youíll see
a trapped Goron on your right. You canít save him yet. Instead
continue on and go out the door on the other side.

Now youíre back on the right side of the maze. Make your way
toward the right wall of the chamber where thereís a yellow
switch. If you step on it the big fire wall on the opposite side
of the room will disappear for a few seconds. Hurry (I know itís
hard to hurry in this maze, but youíll have to) through to where
the fire wall was and run past it before the time runs out. The
door ahead is a fake. That said, blow up the door with a bomb and
then go on in through the real door and face the first dancing
fire-man mini-boss. This mini-boss is really easy if you have
bombs...otherwise heís a lot harder, but I recently found out
still possible to beat . All you have to do is throw a bomb at
him. When it explodes heíll shrink to a little helpless black
ball. Slash him a couple of times and heíll run away. Donít
chase him you canít run fast enough. Instead, hold down B to
start charging a spin attack, and walk the opposite direction he
went. Eventually heíll circle around the room and bump into you
again. Heíll start running away again before heís very close to
you, but your fully charged spin attack has a good range. As soon
as hear him make a scared noise indicating heís about to turn
around let it go to teach him a lesson. If youíre low on magic,
hide against the wall and he wonít see you. Heíll keep running
past and as he does slash him with your sword. Now heíll jump
into the flame and become a dancing fire guy again. Use another
bomb and repeat the process until heís dead. If you run out of
bombs you can use your hookshot to pull the little black guy out
of the center of the fire dancing thing and hit him with your
sword. Just wait on the steps until he stops skating around the
room and use Z-targeting. Now that heís dead climb up onto the
platform where the pillar of fire was and it will raise you up to
the next floor.

Go through the door to enter the second green room. Find the
fence and climb up it, then drop a bomb down on the diamond switch
and climb up the fence once the pillar of fire is gone (similar to
the last green room). Go through the door up there to enter the
large donut-shaped room. In here youíll find a small yellow
switch and a long circular stairway. You have to step on the
switch and run up the stairway before the time runs out to open
the treasure chest at the top. Of course this is pretty hard
because the stairway is right on the edge of a huge pit. If you
happen to fall youíll be back where that Goron was that you
couldnít save before inside the pillar in the middle of the big
fire maze chamber. Youíll have to make your way back up and try
again. Once you open the treasure chest youíll get the Megaton
Hammer.

Now make your way down the narrow stairway to a block with a face
on it. Hit it with the hammer and fall down the resulting hole.
Now smash the statue with the hammer (this is harder than it
sounds...try holding forward or sideways while swinging the hammer
to hit it correctly). Now in the next room kill those annoying
bats and then hit the small face tile with your hammer. Grab a
crate, go down the stairs, and put the crate on the blue switch.
Go through the door. In the next room hit the face square with
your hammer, drop down, then hit the rusted switch with your
hammer. Go in the door. Play the Song of Time to move the blue
block down. Use it to jump to the other side and then hit the
switch with your hammer. Go get the key from the now-freed
Goronís cage. Then climb back up to the door you came through
using the blue block.

Back outside, hop over to another face block and hit it with your
hammer. Make sure you have enough life to handle it and then drop
down the hole. If youíre low on life thereís a fairy in a pot on
the right side of this room once youíre down there. Use the
hookshot to get to it. Anyway, exit out of this room and youíre
back at the entrance. Go down the stairs and to your left is a
statue thing. Destroy it with the hammer and go through the door
behind it. Kill all the baddies in this room and go on to the
next one. In here the floor tiles will raise up and try to attack
you so watch out. If the Shield-eater gets your shield and tunic
kill it quickly and youíll get them back. Go on to the next room
and youíll face the second dancing fire man mini-boss. Kill him
the same way as the first one. Go through the next door, smash
the rusted switch with the hammer, and nab the boss key. Now go
out the doorway ahead of you and youíre back at the entrance. Go
up the stairs and through the left door, hop across to the boss
door and go through. Now youíll face...

Fire Temple Boss: Valvagia

This boss requires a little patience. What he basically does is
go down a hole then pop up and perform 1 of 3 attacks. Either
heíll just poke his head out and swipe at you, fly up and try to
bite and breathe fire on you, or fly to the ceiling and start
making rocks fall down on you. He alternates between swiping at
you and one of the other two attacks. Also, sometimes it will
seem like heís going to pop out of a certain hole and then heíll
suddenly change his mind and come out a different one. Sometimes
heíll change his mind 3 or 4 times before finally popping out.
Now, the way to kill him is, youíll have to wait until he just
pokes his head out to swipe at you. As soon as his head pokes
out, push your hammer button twice to whip out the hammer and
smack him one with it. Then back off while he flails around for a
second, then you can use the hammer, sword, or a bomb to get him
again (Iíve heard a jump-attack with the Big Goronís sword works
good). When he does his other two attacks, Z target him and just
hold your shield button and he canít hurt you. NOTE: If you push
your shield button while you have the hammer ready it wonít do any
good. Quickly tap B first to whip out your sword. This puts away
the hammer, whips out the sword, and readies the shield in one
quick motion. Then you can safely hold down your shield button.
Also, for the falling rocks attack donít worry, they rarely if
ever actually hit you, you donít have to run around dodging them
or anything. Once youíve smacked him on the noggin enough with
the hammer heíll go down. Grab your heart container and off you
go into the blue light for another story sequence.



Ice Cavern:

After the story sequence youíll be just outside the Fire Temple.
Walk back over the bridge (use your hookshot to cross whereís itís
broken) but instead of going out the cave, walk over the next
bridge to a cave blocked off by red boulders. Use your hammer to
smash the boulders and go inside to the 4th Great Faerie who will
double your magic meter. Now you can either walk down Death
Mountain or you can use the Prelude of Light to warp to the Temple
of Time, walk outside, and summon Epona with Eponaís Song. Either
way, head on over to Zoraís River. Make your way up the river
just like the last time and just like the last time, play Zeldaís
Lullaby on the Triforce symbol in front of the water fall. Unlike
last time, however, youíll find that the water world is now an ice
world.

Go up to the Kingís room and go around behind him to enter Zoraís
Fountain. Now hop on the ice blocks and make your way to a cave
there known as the Ice Cavern. The Ice Cavern is a fairly
straight forward level. Just make sure you have a couple of
bottles to use to store the magic blue fire in. Youíll need at
least two to carry back out with you - one for the King and one
for the Zora store. Now, from the entrance of the Ice Cavern,
follow the path until you reach a room with a revolving spike
thing and some ice statue guys. Kill the ice statue guys to open
the door to the next corridor. At the end of this corridor youíll
be in a room with a big helicopter-blade thing made of ice.
Youíll have to run around and collect all the silver rupees to
open the blocked door. One of them is right next to the exit door
floating in the air. Go through the door and tunnel and fight
your way through the next room until you get to a room with some
ice bridges everywhere. Go up on the ice bridges and get to that
blue fire. Now use all your empty bottles on that blue fire to
collect it for future use. Use one of them to melt the red ice
around the treasure box at the end of the bridge to get the
dungeon map. Make sure to refill it (you need two bottles at
least BTW), and go back to the helicopter blade room.

There are two additional exits from this room that are covered
with red ice. Use your bottles of blue fire to melt them. Go
through the one to the East (the one with two pots next to it).
It leads to a small round room containing another blue fire thing.
Refill your bottles and use them to melt a heart container piece
and a treasure box containing the compass. Now refill them again
and go back to the helicopter blade room and then through the West
exit. The basic idea behind this next room is to push that block
of ice around and use it to get where you want. The following
directions pertain to the direction you were facing when you first
walked in. First, push it left and get the silver rupee there.
Then forward and get that one. Then (careful not to fall of the
edge!) push it right, then back toward the entrance to get another
silver rupee there. Then push it off of one of the edges and a
new one will appear. Push this one forward then right and climb
up to melt the last silver rupee with your blue fire. Then push
this one off the edge to get another new block. Push this one
left, forward, right, back, and then left to get to the exit and
go through it.

Youíll have to use some blue fire to melt some red ice in your way
in this corridor. Open the ice door and youíll face an ice wolf.
Kill it and receive the Iron Boots. Sheik will come and teach you
the Serenade of Water. Use your new Iron Boots to sink into the
water behind the treasure chest and walk to the end of the
passage. Take the boots off once you emerge from the water.
Youíre now back in the first room. Before leaving the ice cavern,
go back to the small round room where you got the heart container
piece and the compass (East of the helicopter blade room) and fill
two bottles with fire. Then go back out the way you came in.
Leave Zoraís fountain and use a blue fire on the frozen King Zora.
Talk to him and heíll give you the Zora Tunic, which keeps you
from drowning. Go down and use your other blue fire on the
doorway to the Zora Store. Now play your Serenade of Water and
youíll warp to Lake Hylia. Run forward and jump into the water in
front of you. Make sure youíre wearing Zoraís Tunic and then turn
around and equip the Iron Boots. Use your hookshot to hit the
blue diamond above the doorway and it will open. Go inside and
youíre now in the Water Temple so take off those Iron Boots.

Water Temple:

Drop into the water and swim along the right wall to a ledge.
Then equip your Iron Boots and drop down to the bottom. Find the
tunnel with the torches on either side of it and go in there to
meet Ruto. Walk to the center of the room after she leaves and
take off your Iron Boots to float up. Play Zeldaís Lullaby in
front of the Triforce symbol thatís there and the water level will
lower. Go through the door thatís there to get your dungeon map.
Drop down and youíll be in a room with two unlit torches and a lit
one. Light the torches by shooting arrows through the lit torch
or use Dinís Fire. Go in there and kill the clam guys. Z target
a clam and hold down your hookshot button to aim at it, then walk
up to it until it opens itís mouth and then release the button to
fire the hookshot. Kill them this way because in a bit youíre
going to have no choice but to kill clam guys with your hookshot.
Now go back into the main room.

Follow the left wall, skip the next tunnel and go on to the tunnel
after that with the block in front of it. Push the block all the
way forward and it will drop down. Jump down and go down the
passageway then up the other side. Now hit the shock switch (the
thing that looks like a diamond) and jump onto the geyser that
shoots up then jump over to the other side. If you fall down
thereís a hookshot target you can use to get back up. Now youíll
be in a room with a big whirlpool. Equip your Iron boots to sink
down. Go stand on the piping under the water across from the
stone head. Aim your hookshot to hit the crystal shock switch in
itís mouth, then turn and fire the hookshot at the hookshot target
inside the underwater passage. Go down the passage and float up
and grab the key, then hit the shock switch thatís in there to
reopen the gate and use your Iron Boots to walk back out. Take
off the boots and float back out of the whirlpool and make your
way back to the main room. Youíll need to use the hookshot to get
out of the hole at the end of the tunnel. Stand on the block you
dropped down then look up and youíll see a hookshot target you can
use.

You should have 2 keys now. Go to the tower in the middle of the
main room and find the locked door and go through it. Use your
hook shot to go up to the ledge above you then play Zeldaís
Lullaby in front of the Triforce symbol to raise the water level.
Now put on your Iron Boots and drop back down. Underneath where
the block was is now a hole. Drop down and follow this corridor
and youíll end up in a room with a shock switch. Hit it with your
hookshot from a distance and back away as a bunch of baddies drop
down from the ceiling. Hereís a battle tip for you. Z target the
rock thing (the thing that turns into a spiked ball when you get
to close) and hit it with your hookshot to kill it and it wonít
even be able to attack you. If it does come at you, block it with
your shield and it will turn back into a rock thing. Walk around
Z targeting all the rock things and kill them and youíll be left
with two clams. Kill them using the hookshot method you used
before. Once they are all dead a grate on the other side of the
room will open in the ceiling. Float up there to get another key.
Go back to the tower room and go through the upper door.

Walk around until you see a tunnel with two pots in front of it
and go in there. Follow the passage, use your hookshot to get
over the spikes, then use your hookshot again on the ceiling to
get up in the room. Go stand next to the treasure chest and shoot
an arrow at the shock switch. Then get the compass. Go back out
to the main room. Jump in the water, put on your boots, and sink
to the bottom. Walk into the room where you met Ruto (the one
with the torches on either side of the entrance) and float up.
Blow open the crack in the wall to get your third key. Now go
back into the main room, unequip your boots and swim left across
the wall. Enter the first locked door you see. Go stand on the
water geyser and then shoot an arrow at the shock switch to have
it shoot you up to the next room (you can also use a bomb if you
are out of arrows). Go through the door and youíre at the high
water level Triforce mark. Play Zeldaí Lullaby to raise the water
level to itís highest point.

Now drop into the water and swim left to a locked door and go
through it. Hop down two platforms and this platform will move.
When itís at itís lowest point jump to the non-moving platform to
your right. Now use your hookshot on the hookshot targets on the
fronts of the moving platforms to make your way up to the top of
the waterfall and go through the locked door. Now your in the
water level puzzle room. If you mess up at any part of this room
and fall in and the water level is low, use your iron boots to
sink to the bottom then use the hookshot to hit the shock switch
and raise the water level, then float up and climb back on to the
starting platform to start over.

Use your hookshot on the shock switch in the middle of the room to
raise the water, then hookshot over to the statue nearest you.
Now shoot the switch again with the hookshot and the water will
lower. Walk to the back corner of this platform and look to your
right. Use the hookshot on the hookshot target on the wall to get
over to the next platform. Climb over the statue head and walk to
the edge and shoot the switch again to raise the water again. Now
hookshot to the next statue and hit the switch once again to lower
the water. Now stand on top of the statueís head and shoot the
switch a final time to be taken up to the next level. Kill the
annoying spider things and kill the Shield-eater with arrows then
use the hookshot target in the ceiling to get over the spikes. Go
through the door and youíll find yourself at a big lake with a
dead tree in the middle and a pillar on the opposite side. The
lake is an illusion. Just walk over it and walk up to the pillar
on the other side. You canít get in the door, so turn around and
youíll come face to face with...yourself! In the form of Dark
Link

Okay, this guy may seem impossible but thereís a trick that makes
him easy to beat. First, stand on the island in the center of the
lake and make sure he stands on it too. For some reason, if heís
standing on the island he wonít attack nearly as well. Some say
it has something to do with the lack of a reflection. You can
also use the islands to either side but thereís a glitch in the
game that sometimes causes him to be stuck in the wall and you
canít get him, so use the middle island. Anyway, once youíve done
that try hitting him with your hammer. If he blocks, take out
your sword and hit him once with a regular swing (NOT a stab) and
heíll deflect it but then be vulnerable, so take out your hammer
again and it should hit this time. Then just keep smacking him
with the hammer while staying on that island and heíll go down in
no time. If you canít get this to work use Dinís Fire.

Now the lake will disappear and reveal where you really
were...just a large room. Go through the now unblocked door and
get your nice new shiny Longshot. Now look behind the chest and
thereís a temple of time block. Get rid of it with the Song of
Time and drop down the hole. Youíll be at the mouth of a river.
Swim down river and when you start coming close to a whirlpool,
use your Iron Boots to wade past it. If you get caught in itís
pull and canít get out, try to get as far away from it is possible
and then take off the Iron Boots and start tapping your B button
like mad to swim away from it. Make your way to a small platform
on the left side of the river, just before a particularly strong
whirlpool. Use an arrow to shoot the gold eye across from you and
a grate will open with a treasure box behind it. Use your
hookshot on the treasure box to fly across, avoiding the last 2
whirlpools, and open the box to get a key. Go down the hallway
and youíre back at that whirlpool you got a key from earlier. Now
make your way back to the main room (you should know the way) and
with your Iron Boots on go once again through the tunnel with the
torches on either side where you met Ruto, and float up to the
water level changing switch. Play Zeldaís Lullaby to change the
water level, then drop down and go back into the main room.

Go into the tower and play Zeldaís Lullaby there to raise the
water to the middle level. Exit the door and go around the tower
to the back. Thereís a tunnel here with a grate and a gold eye
below the entry. Shoot the gold eye with an arrow then quickly
use your Hookshot on the Hookshot target at the end of the hall.
Follow the passage until you hit a movable block. Push it forward
out of your way, turn left and get the key. Now go back the other
way and use your hookshot to fly up the hole in the ceiling and go
down the hall to drop down back into the main room again. Sink
down to the bottom and go into the passage to the right of the
passage leading to the room where you met Ruto. Float up the
other side. Use your hookshot to get over the spikes and go
through the locked door.

In this room kill as many of those spider things as you can first
then use your Iron Boots to wade through the middle of the water,
avoiding the whirlpools and the boulder. Float up and out on the
other side and go through the door. Drop to the nearest ledge on
your right and blow open the crack in the wall. Donít go through
it yet. Instead, swim across to the left platform and blow open
the discolored bricks. Go through this one and push that block
thatís in there all the way forward. Now loop back around to the
first hole and go in there and pull the block as far as you can.
Loop back around once again and push it the rest of the way onto
the underwater switch. This will raise the water level. Float up
with it and go through the door (not the one you came through, the
other one. Itís got steps in front of it). Now in this room step
on the floor switch and quickly cross the gap by hopping on the
water geysers then go through the door. You donít have to jump on
the third geyser, you can make the jump from the second to the
door to save time.

In here avoid the boulder and head right (upstream) then use your
boots to sink into the deep water. Walk along the passage, float
up the other side and go through the locked door. Get the Boss
key from the treasure chest. Now go back outside, go down stream
and youíre back in that room with all the spider things and the
vortexís. Go back through the door you first came in and make
your way back to the main room again. Once there float up and go
through the door with the red block floating in front of it and
raise the water to the highest level. Now look for one of those
dragon head statues with a hookshot target on it. Use the
hookshot to get over there and go through the door behind it. Go
up the ramp while trying to avoid those moving spike things (this
is a lot harder than it sounds. Try going up the right side when
the first spike thing is moving to the left and about halfway over
and keep running straight up) and go through the boss door. Jump
onto one of the platforms and youíll get a warning about the
water. Now youíll meet...

Water Temple Boss: Morhpa

This boss is fairly tough but not overly so. When it start to
morph into a tentacle just get far away from it. You can use your
hookshot on the targets on the walls to get away faster. I stayed
on the outside edge all the time so as to avoid falling in the
water. Now once youíre far enough away Z target that little red
thing and when it stops spinning around so much, use your hookshot
to pull it out of the tentacle and bring it toward you. Then hit
it with your sword. Another method is using your Dinís Fire
spell. Stay fairly close to the tentacle that has the little red
thing in it. When itís about to grab you use Dinís Fire and the
tentacle will dissolve. Then quickly do a Jump attack (push A) on
the red thing to get in a nice solid hit. Another idea is to try
to corner the red thing and just wail on it not letting it get
back into the water. After a bit it will start using two
tentacles which is more difficult. If one of the tentacles gets
you youíre in for some serious damage. Just keep doing either or
both of these methods and that little red thing will finally die.
The water will drain so go nab your heart container and step in
the blue light and youíre finally past this hellish level



Shadow Temple:

If you havenít already gotten it, go back to the Quest for Truth
section and get the Lens of Truth. You need it for this level.
Go down the hall and turn the corner, use the hookshot to get
across the pit, and youíll see a wall in front of you. Walk
through it. Immediately turn left and follow the wall two face
tiles down and walk through the wall again (use the Lens in any
area to see where the walls can be walked through). Now go
through the hall and door and go through another wall to come to a
room that seems to have no exit (but we know better right?) As
soon as you enter head right and follow the wall until you find an
opening (use lens if you want). Go through the door behind it and
then play the Song of the Sun to stun the zombie and kill it, then
hunt down and kill the two bats. Get the chest that appears for
the Dungeon Map.

Now go back out and head right following the wall to an opening
behind a walk-through wall with a pot on either side of it. Keep
going down this tunnel and youíll end up in a room that looks the
same as the last one. The opening to go through next is in the
corner on the right with a pot beside it. Go through the door
there and youíll face Dead Hand, which is the same guy that you
killed to get the Lens of Truth in the bottom of the well. After
this easy kill, a chest with the Hover Boots will appear. Snatch
your prize then go all the way back through to the first big room
that had the statue in the middle of it.

Use your Lens and look at the skulls on the pillars around the
circle, and see which one does NOT disappear with the lens. Now
walk up to the tab sticking out of the side of the base of the
statue and push the statue until the tab you are pushing is
pointing toward the skull that didnít disappear. Donít stop
pushing until it gets there or youíll fall in a pit. Now put on
your hover boots and walk across the pit to the tongue-looking
platform and go in the door and down the ramp. Kill the laser eye
in the middle of the next room by throwing two bombs at it, then
stand in the middle of the round platform it was on and play the
Song of Storms for a Big Fairy (Big Faeries heal both life and
magic but can NOT be captured into a bottle. Also note that all
you have to do is leave the room and come back in and you can get
it again.). Go through the wall on your right, kill the mummies
(stun them with Song of Sun if need be) and get the chest
containing the compass.

Exit back to the eye laser room and go straight through the wall
on the other side. Youíll end up in a big room with two Deaths
swinging giant scythes around the room (itís not enemies, itís
just a giant statue). Avoiding the blades, grab all the silver
rupees in the room. Note that one is on a platform that has a
hookshot target on the wall above it, so use the hookshot to get
to it. Now go through the alcove it opened and get the small key.
Return to the eye laser room and use a bomb to blast open the
remaining wall leading North. Go through the locked door. In
this next passage watch for round small shadows on the ground.
They are Skulltulas waiting to drop on you. Kill the three
Skulltulas and drop down the ledge ahead and youíll be facing some
dropping blades. Dodge the first blade, kill the Skulltula, then
go past the second and keep following the tunnel. Now youíll be
in a huge room. Take off the Hover boots if youíre using them,
otherwise you might slide into a blade. Jump over the pit, dodge
the blade and jump over the next pit, dodge the second blade and
jump over the pit, and just before the third blade watch out for a
flaming skull to try to get you. Kill it then dodge the final
blade.

Now on this island youíll have to kill a Stalfos. Once heís dead,
play the Song of Storms in the middle of the island for a Big
Faerie. Put your Hover Boots on. Facing away from the last
falling blade, turn left and use your lens to see an invisible
platform. Hover on over it and the next platform, turn right, and
hover on over to the door there. Go through and use your lens to
see the big spinning scythes thing. Kill the Shield-eater and
look on the walls to find 3 bats to kill. Kill them and the door
will open. Go through it to kill a gold skulltula, open a chest
for some rupees, and open the invisible chest using the lens for
some arrows. (Yes, that was just for two stupid treasures and a
gold skulltula but I didnít want people complaining that Iíd
missed some treasures). Now head back out and hover back to where
the Stalfos was. You can use the Song of Storms for another Big
Faerie now if you want.

Wait until the platform in front of you falls and hover forward as
far as you can go to land on it (itís farther than it looks).
Then wait for itís highest point (youíll have to time it) and
hover over to the next big island. Collect all the silver rupees
here (thereís on inside that eye laser thing so kill it) and go
through the door that opens. Follow this passage to a room with
falling spikes. Use your lens and look at the right hand wall to
see a movable block. Pull it out onto the face tile and then push
it in front of you and it will keep the spikes from hitting you.
Once itís on the second face tile walk around and start pulling it
until itís on the third face tile. The treasure box in the cage
to the right has arrows. Climb up on to your block now and
hover/hop to the ledge on your left. Now wait until the spiked
platform lowers and walk over it to get to the platform on the
other side of the room. The treasure box has rupees, but more
importantly the yellow switch makes a new treasure box appear on
the other side of the room. Hover there using the spike platform
as before and get the small key. Leave this room back to the big
room.

Now look at the left hand corner of the platform you are on (the
one furthest corner from you) and youíll see a small rock ramp.
Use it to get to a platform with a falling blade. Use your lens
to see the ledges behind the blade, then dodge and hover to the
platforms and finally to the locked door on the wall. In this
room use your lens to see the invisible spikes on the floor. Kill
the two zombies and a rupee chest will appear. Now to get all the
silver coins here, hookshot to the hookshot targets on the wall.
To get the last one, use your lens to see an invisible hookshot
target above an invisible platform. Hookshot up and hover walk
off the platform to get it. Once you have them all a door will
open, go through it. In this room kill all the bats to reopen the
blocked door that shut behind you. Climb up the steps and pick a
bomb plant then toss it into the hole in the top of the giant
skull to blow it up and get the small key it drops. Go back into
the last room. Use your lens and look on the ceiling above the
raised platform for an invisible hookshot target. Use it to get
on the platform and go through the locked door.

Now I know this sounds weird but, put on your Iron Boots. This
will keep the fans in the tunnel ahead from blowing you away.
Make your way through the tunnel until you come to a pit. Watch
the fan on the other side of the pit and as soon as it stops
blowing, equip the hover boots, walk across, and then reequip the
iron boots. Drop down off the ledge and walk across the bridge to
the door. You can kill the eye above the door thatís shooting
fire at you by hitting it with an arrow while the eye is open. In
this small room kill the two zombies to reopen the door, play the
Song of the Sun (not storms) in the middle of the room for a Big
Faerie, open the invisible chest for some arrows, use z-targeting
and Navi on the face for a hint, then leave. Use your lens to see
a hole in the right wall, then stand even with it. Look at the
fan behind you and when it stops, turn around and equip the hover
boots. Stand on the side of the bridge closest to the fan. Watch
closely and when you start moving from the fan run across to the
opening in the wall. The fan helps blow you across. Go through
the door.

As soon as you walk in this room, look to your right and thereís a
pile of dirt there. Blow it up with a bomb, then use your Lens to
see the invisible chest containing a key. Kill the two mummies
for another rupee chest and go through the locked door. Once
youíre through this door turn left and go to the movable block.
Pull it onto the path of green bricks and then pull/push it onto
the face tile under the ladder on the opposite side. Climb up
onto it and go up the ladder. Hop over onto the ship, stand on
the Triforce symbol, and play Zeldaís Lullaby. As the ship moves
youíll have to fight two Stalfos. When the ship completes itís
journey, whether or not youíre done with the Stalfos, it will
start sinking. Jump off to the left (if youíre facing the front
of the ship) onto the platform there before it sinks. Go through
the door thatís on the platform.

This next room has 4 doors at North, South, East and West (you
came in the East door) and is a small maze of invisible walls.
Itís inhabited with those hand things like from the Forest Temple.
Use your lens to navigate it. The West room contains three giant
rotating skull heads that give you some rupees and a gold
skulltula. The South room contains an invisible hand monster (use
Lens of course) and a chest that appears once itís dead containing
a small key. The North room contains two spiked walls that close
in on you to kill you. Use Dinís Fire to burn down the walls and
recover the Boss Key and some rupees. Once you get the Boss Key
and small key, return to the room where the ship dropped you off
(through the East door).

As soon as youíre back in this room, look up and to your right to
see a high platform. If you have the Scarecrowís Song you can
play it to get Pierre to appear up there and then Longshot to him
to get across. If not, go to the other end of the platform and
look over to a large statue and some bomb plants. Shoot one of
the bomb plants with an arrow to blow them up and make the statue
fall over the gap creating a bridge. Once youíre over go through
the locked door. Use the Lens and Hover Boots to walk over the
gaps and invisible platforms and go through the Boss Door. Make
sure youíre still wearing the Hover Boots and fall down the hole
in the middle of the room to face...

Shadow Temple Boss: Bongo Bongo

This boss is easy if you know how to do it. Stand far away from
the hands. Z-target one of them and fire off a regular arrow. It
will turn blue. Then Z-Target the other and hit it with an arrow.
Now as soon as it also turns blue, turn on your Lens and, push B
once to take out your sword, then hold down B to start a spin
slash charging. Wait until Bongo Bongoís eye is close enough and
let the spin go. Start slashing it with the sword until it
retreats. Then repeat until he dies. With the Big Goronís sword
he should die fairly quickly. Grab the Heart Container and step
into the blue light to get out of this tricky dungeon.



Gerudo Fortress:

After the story sequence get out on the field and summon Epona
with Eponaís Song. Ride to the West and enter the Gerudo Valley
area. If you speed her up enough Epona can jump over the broken
bridge in the beginning of this area. If you talk to the man
there (heís the boss of the carpenters, the guy you give the
Poacherís Saw to in Adult Linkís Trading Sequence in section 4),
he will explain that his carpenters are in the fortress. Continue
on to the fortress right ahead. Let one of the guards see you and
youíll be thrown in a cell. Now look up and notice the overhang
of your window. Hookshot to it. Then fall down to ground level
and go through the door right next to you. Follow the corridor
and youíll come to a cell. Talk to the guy in the cell (the first
carpenter) and youíll be attacked from behind by a Gerudo guard.
I personally just Z-targeted and blocked her first attack and then
wailed on her by holding forward and pushing B using Big Goronís
sword. Also shooting her with arrows works well. Thereís
probably plenty of good techniques for this fight. You have to
watch out though because one of the attacks she has will knock you
down and youíll end up back in your cell.

Once sheís gone sheíll drop a key so use it to free the first
carpenter. Now continue on past the cell and go outside again.
Turn left and go in the door. Turn right in at the corner of this
hallway and youíll see the head of a guard poking out over a box.
Shoot it with an arrow. Walk to where she was and turn to look
down the next hall. From there shoot down the two guards in the
next room. Go in the room (thereís a Big Faerie that can be
summoned using Song of Storm near the stove) and go up the ramp on
the far side to an exit. When you are outside again turn right
and drop down and go through the door thatís there. Now just
stand in the doorway with an arrow cocked and in a few seconds a
guard will walk by, so shoot her. Now go right, left, right and
youíll be at the second carpenterís cell. Talk to him, fight
another guard, and free him.

Go back out where you came in and drop down one level. Turn left,
climb up some vines, and go through the door thatís straight ahead
of you (NOT the one to the left). This is the third carpenterís
room. Same process. Once heís rescued, go back out the door you
came in. Shoot the three guards that are wandering around outside
and drop down to ground level. Turn left and go into the door
furthest left, the one right before the Gerudo in white clothes
(Donít worry about her, sheís not a guard she just lets you into
the Training Center later.) Follow this hall down to the fourth
and final carpenter and go through the same process to free him.
Now that heís free a Gerudo will talk to you and since you are so
skilled, you will get a membership card that lets you wander
around the fortress all you want and participate in the activities
it has to offer. Also, the bridge will now be fixed. Explore the
fortress and try the various games and what not. Donít bother
with the Training Ground because you canít get through it without
the Silver Gauntlet.



Spirit Temple Part 1, Young Link:

Go up the stairs and turn left. Talk to the person there. When
asked what you want, say Nothing, Really, and when asked if you
like Gannondorf say no, and then youíll be asked to go get a
treasure. Crawl through the hole, kill the bats and statue guy,
and then light a Deku stick with one of the torches. Go through
the right hand door and light the torches in there. Then go back
and go through the other door. Youíll have to fight a Stalfos
here (boy theyíre much tougher and scarier when young Link arenít
they?) and also a flaming green skull (stun it with your boomerang
and then hit it with your slingshot). Now throw your boomerang to
the left of the shock switch across the pit from you. If you aim
right it will swing around behind the fence and hit it. Then the
fence will fall down forming a bridge. Cross the bridge, watch
out for the flying pots, and go through the next door (the chest
is 5 rupees or a Deku Shield if you lost yours).

In this room walk along the bridge until youíre just before the
spike thing and then use Dinís Fire to fry the guy. Just so you
know, these guys copy all your movements, except in reverse.
Technically you can lure it into a pillar of fire that appears
when you hit the shock switch nearby, but itís easier to just fry
them. Thereís nothing on the other side of the bridge, so just go
through the next door. Open the treasure chest here for a key and
collect all the silver rupees to make a bridge. Now go back into
the first room again and this time climb through the small hole
(not the one you came in through, the one between the two
torches). Go through the locked door. Kill the skulltulas and
climb up the wall.

Now youíre on floor 2. Go in the room a ways and youíll have to
fight two of those lizard guard guys. Use your boomerang to hit
the shock switch above you and open the chests that appear. One
has Bombchuís in it, the other a Deku Shield or 5 rupees. Aim a
Bombchu so it climbs up the wall and hits the boulder up there.
This will open the doorway. Go through and look to your left.
Push the stone statue you see straight off the ledge onto a
switch. Climb the steps in front of you to get to a torch and a
door. Light a Deku stick with the torch, drop down, and light the
two torches in front of the big statue to get the Map. Go back to
the small statue, climb the wall, and go up the steps again, this
time going through the door. Go around to the next door, and
youíre now in another silver rupee-collecting room. Youíll have
to kill the laser eye guys with bombs or bombchuís to get up to
most of them. After getting them all a torch will light. Use it
to light the other torches to get a chest with a key. Now move
those blocks in the middle of the room around until the one with
the sun symbol on it is in the sunlight coming in from the window.
Go through the door that opened, up the stairs, and into the next
room. Go up to that big metal thing sitting in the throne and hit
it with your sword. Now youíll be up against an Iron Knuckle.

This guy isnít all that tough. If you get hit though, youíre in
for some serious pain. Just Z-target and go to right outside his
attack range. Then Jump attack (push A) and youíll get off a good
hit and the swing he takes at you will miss. Back off and then do
it again. If he hits a pillar it will give up 3 hearts. You can
also try getting in behind him when he misses a swing if youíre
good. After a bunch of hits heíll be dead. Go through the door
that opens and up a ramp and youíll end up...outside. Open the
chest there to get the Silver Gauntlets. Watch the story sequence
then play the Prelude of Light to go to the Temple of Time. Get
the Mater Sword to become adult Link. Now you have a choice
between continuing the Spirit Temple or using your new Silver
Gauntlets to go get the Ice Arrows in the Gerudo Training Ground.
If you want to continue the Spirit Temple skip down to Spirit
Temple part 2, adult Link below.

Gerudo Training Ground:

Go to Gerudo Fortress and talk to the lady in white clothing
outside a blocked door. Pay her 10 rupees to get into the
training grounds. Once youíre inside, turn right and go inside
the lionís mouth. Quickly kill all the enemies in this room to
get a key. Go through the door that became unblocked. Equip your
hover boots. This part may take some practice and you have to be
quick. Iíve been told that if you play the Song of Time two blue
blocks will appear that will make it a little easier to navigate.
Hover over to the platform to your left. Then on to the one with
the switch. Step on the switch, hover back over to the previous
platform, continue on to the one in front of you (that still has a
silver rupee on it), then turn left and hover to the middle
platform, then continue in that direction to the platform with the
silver rupee. Immediately turn around and hover back to the
middle one, then on to the next one with the silver rupee. Use
your hookshot on the target above the high door to reach the last
rupee and open the blocked door. Hover over to it and go through.
Take off your hover boots now. Stand on the red tile and play the
Song of Time, then put on Iron Boots and drop down.

Once at the bottom, kill the clams with your hookshot and start
collecting silver rupees. For some of them, youíll have to stand
under it and then hookshot to one of the hookshot targets on the
wall. Youíll have to aim right so that youíll hit the rupee on
the way up. Try standing almost right under the rupee. You can
also try taking off your boots and swimming to it but youíll be
swept around by the current. The highest one is too high to use
the hookshot targets so youíll just have to swim around the
ceiling to get it. Be careful to avoid the middle of the ceiling
or youíll be swept up and have to put the Iron Boots back on in
order to get back down. Once youíve gotten them all, float up to
the surface and get the small key thatís now there. Go back
through the door.

Back in the lava room, use the hookshot on the torch by the high
door to get up there. Go through this door. If you kill the
enemies in this room youíll get some arrows. Take out your hammer
and start smashing all the statues around the walls. One of them
has a switch under it. Step on it to remove the fire pillar and
get the small key. Another has a gold eye on the wall behind it.
Shoot the eye to unblock another door. Go through this new door.

In this room you have to stand on the side and shoot the eyes of
the 4 statues. You have to do it in one pass, if you miss one
youíll have to do them all again. Once you do the room will stop
rotating and a chest will appear. Shoot the chest with your
hookshot to get over to it. Another key. Now use your hookshot
on the target on the wall to get back up. Go back and make your
way back to the first room. If youíre low on health or magic, go
stand in between the two pillars where Navi turns green and play
the Song of Storms for a Big Faerie.

Now go through the lion head on the opposite side of the room. In
the first room kill the two Stalfos, get the fifth key, then go
through the next door. In this room, take the first left, then go
left again and grab the rupee. Turn around, go up the hill
(youíll probably be smacked by a boulder on the way up) to the
very top for another one. Now go back down and a ways and take a
left. Turn right and youíll see a rupee floating in front of you.
Jump off the ledge to get it. Walk forward a bit, look up and
hookshot to the target above you for another rupee. Turn around,
take a right, take another right, and another right for the last
rupee. Turn around, go up the hill, take the left, then turn
right and use the hookshot target on the ceiling to get over the
flame. Go through the door.

In this room if you kill all the wolves youíll get some arrows.
The door is fake, you can blow it up with a bomb or hammer. Use
your Lens of Truth and look above the door to see a secret hole in
the wall and a hookshot target. Hookshot up there, step on the
switch, and go through the door. Follow the path around to
another door and a small key. Now go back to the room with the
fake door and thereís also a big gray block there. With your new
Silver Gauntlets from the Spirit Temple push the block forward
until it falls down, then go through the door. Kill the Shield-
eaterís here and youíll get some chests with rupees in them (one
has 200 rupees). If you open the chest on the pedestal youíll get
frozen. Mash buttons to break out of the ice. Use your Lens and
find the invisible chest in one of the little holes that the
Shield-eaterís were in. Open it for the 7th key. Now go all the
way back to the first room again, and go through the Lionís mouth
thatís straight across from the entrance. Take the right hand
door and the next door after that. Go down the corridor on your
right to get another key. Go back and this time go through the
other locked door and in this room, use your Lens and look at the
ceiling to find a secret hole. Climb up it via the fence and get
a key up there. Now just keep going through unlocking all the
doors on that path and youíll get the Ice Arrows.

Spirit Temple Part 2, Adult Link:

Play the Requiem of Spirit to warp to the entrance of the Shadow
Temple and go on in. Go up the stairs and to the right is a big
gray block. Push it until it falls down and go into the next
room. Kill the eye laser thing and shoot the shock switch in the
ceiling with an arrow. Go through the door on the left. Kill the
wolves and play Zeldaís Lullaby on the Triforce symbol to make a
chest appear. Hookshot to the chest to get a Compass. Go back and
now go through the door on the right. Collect all the silver
rupees in this next room. Use you Hover Boots to get the one
floating in the air. Go through the door that opens. Watch out
for the Shield-eater and get a small key from the box. Go back to
the room with the shock switch on the ceiling and go through the
locked door.

Watch out for flying pots and a Shield-eater that falls from the
ceiling in this hallway. Climb the wall and use your Lens to see
an invisible hand monster. Kill it, then use one of the wood
poles sticking out of the statue to push it around to the third
sun symbol from the left, opening the doorway. Go through it and
youíre back in that giant statue room. This time the small statue
next to you is alive so watch it. Now climb up the stairs and use
your hookshot on the small treasure chest across the way from you.
Use your hammer on the switch to open the door on the ground
level. Go through this door, push the blocks out of your way, and
hammer down the switch at the end to make a moving block for easy
access between this room and the entrance room. Go back to the
big statue room and use your hookshot on the hookshot target above
the door you came in from originally (as adult Link) to get access
to the stairs again. Climb up the stairs and jump onto the
statueís hand with the Triforce symbol on it. Play Zeldaís
Lullaby to make a chest appear in the statueís other hand. If
youíve got good aim you can hookshot to it, or just drop down and
climb the other stairs to jump over to it. Inside is a key.
Climb up the stairs where you came in and go through the locked
door.

Kill the eye laser thing with a bombchu, then go through the next
door and kill that eye laser thing with a bombchu (it will go down
the wall, across the floor, and up the other wall to get it).
Kill the weird floating guys with fire arrows or try luring them
into the fire that appears when you step on the switch. Go
through the door that opens. Ignore the statues and go stand next
to the closed door to your right. Equip normal arrows and fire
one at the statue furthest from you. As it moves toward you it
will step on the blue switch which opens the door, so quickly go
through it. Go up the stairs (thereís invisible chests in here
with hearts in them) and through the door. Youíll have to fight
another Iron Knuckle. This time is a little different since
youíre now older Link. If you use the Big Goronís Sword you can
stab by pushing forward+A and then quickly retreat to get in hits
before he hits you. Using this sword will kill him in a lot less
hits then it took young Link to kill him with. If you donít have
the Big Goronís Sword wait until after heís done swinging his axe
and then hit him. Once heís dead go through the door to end up
outside, and this time the chest holds the Mirror Shield.

Go back inside and down the stairs to the room with the four
statues. Stand in the sunlight and use your Mirror Shield to
reflect the light on to the sun symbol on the wall. Go through
the door that opened and get the key from the chest. Go back out
of this room and then take the door to your right back to the room
where those weird floating guys were. Go through the locked door
here. Kill the two eye laser things with Z-targeting and a couple
of Bombchuís (BTW your new Mirror Shield can now block their
lasers!). Shoot down the skulltula halfway up the wall. Now aim
your hookshot at the climbable section of wall at the very top and
fire it. Youíll be pulled up to the top climbable section rather
than having to navigate this moving wall. At the top you have two
more eye laser things to kill then go through the door. Play
Zeldaís Lullaby on the Triforce symbol to open the door in front
of you, then go through it. All the doors in this room are fake.
Blow up the one just to the left of the chest to reveal a gold
eye. Shoot it and another block of ice will appear above you.
Thereís a hookshot target on the ceiling above it to use that to
get up onto the new ice block, then jump over and step on the
switch. Drop down and get the Boss Key, then exit the room.

Turn right and go through the door. Watch out for flying pots,
and hit the switch behind the grating with a spin slash. Go
through the door that opens and kill all the baddies in this room.
You can use the Mirror Shield to reflect the light onto a sun
symbol above the archway between the two sections of this room to
get some bombs. Blow open the wall to the statueís right then
push it around so the light shines down the new passageway. Go
down there and push the second statue so the light shines back
into the previous room through the grating. Now go back into that
room, drop down to the floor and stand in the light. Reflect it
onto the sun symbol on the wall with your Mirror Shield and you
will be taken down to the big statue room again. Stand on the
side of the platform furthest from the statue (but make sure
youíre still standing in the light), hold your Z trigger for a
second to get the camera focused on the statueís face, then let go
and use your Mirror Shield to reflect the light on to the statueís
face. The face will crumble off and a grate will be behind it.
Hookshot to the grate and go through the Boss door behind it.
Watch the short story sequence and youíll have to fight a third
Iron Knuckle. This one is bigger though. First Z-target him and
get fairly close. Then wait for him to start to swing his axe.
Immediately push Back+A to do a backflip, then push A again as
soon as you land to do a Jump Slash and nail him when his defense
is down. Then just wait for him to come close and start another
swing and do it again. Once heís gone, watch another story
sequence then go through the door behind the throne. Go down the
hall, through the door, and climb up onto the big square platform.
Step in the middle of the platform to initiate the battle with...

Spirit Temple Boss: Twinrova

First, jump onto one of the 4 side platforms and face toward the
big platform in the middle. Keep facing toward the general
direction of the witches. Do NOT Z-target. When one of them
looks like sheís about to fire, face her and hold down your shield
button. Her beam will reflect off of the shield. Try to direct
it at the other witch by moving the shield. If they fly over and
start hovering above your platform, jump to the middle platform
and reflect the attack, then jump back onto your platform. After
youíve gotten them to hit each other enough times, theyíll combine
into a more powerful (but much less ugly) Twinrova. Jump back to
the main platform. Z-target her and hold down your shield button.
Your shield will absorb her attacks! After three of the same type
(fire or ice) it will fire back at her. Sheíll fall down to a
platform. Let off your Z targeting, get over to her platform
(Hover Boots may be useful here) and let her have it with the
sword. Then get back to the main platform and repeat the process.
NOTE: If she fires an attack of the opposite kind of what your
shield is absorbing (an ice attack when you previously absorbed a
fire attack) just dodge, donít try to absorb it, otherwise youíll
get hurt enough to lose 10 hearts!! Watch the somewhat funny
death scene, grab the heart container, and step into the blue
light.



Gannonís Castle:

Walk down the hall, past the two eye laser things (just run past
them) and through the door. Now turn right and follow the outside
wall until you find the door with the purple Shadow Temple emblem
above it (look on your Quest Status subscreen if you need to
compare). Go through that door, look to your left for a platform
with a small chest on it. Hookshot to it. Put on your Hover
Boots. Now aim across the way at a small platform with a torch on
it, and use a Fire Arrow to light the torch. Quickly run across
the blocks that appear, past the shield-eater and on to the next
platform after it. You wonít have time to make it to the next
block so donít try. Instead, use your Lens to see an invisible
walkway. Take the right-hand walk way and jump down to the
platform with the switch on it. Step on the switch to make a big
treasure box appear. Use your hookshot on the treasure box to get
up to it and youíll get the Gold Gauntlets. Now take the left
invisible path to a switch. Hit it with your hammer, then go back
and take the right path again to the door. Go through it and
shoot the floating ball thing with a Light arrow. Youíll be
transported back to the main room. Go back to the main door you
came in through and leave the castle. When you are outside go
across the bridge and loop around to your left. Youíll run under
a stone arch and go down a passageway to a huge stone pillar.
Pick it up using your A button and go through the cave behind it.
Use Zeldaís Lullaby to summon the faerie and get double defense.
Now head back into the castle and into the main room.

Now that you have the Golden Gauntlets it doesnít matter what
order you get rid of the barriers. So just head right and go
through the first door, the one with the green emblem (Forest
Barrier). Kill the wolf, then use Dinís Fire to light all the
torches. Look above the doorway and thereís another torch, so
light it with a Fire Arrow and go through the door. Make sure you
have your Hover Boots equipped in this next room. First, wait
until the fan to your left is going and then walk toward it to get
the silver rupee, then turn right and the fan will help blow you
across to the next platform. Hover over to the next small
platform with the switch on it and step on it. Turn around and
use your hookshot to get up onto the platform and get the silver
rupee you couldnít reach before. Turn toward the middle of the
room and Z-target and toss a bomb at the eye laser thing. Hover
over to itís platform then across to another silver rupee. Hover
back to the eye laser thingís platform and forward to the one
under the door. Now wait until the fan to the right of the door
stops blowing then hover across to the last silver rupee. Go
through the door and shoot the floating ball with a Light arrow to
be warped back to the main room.

Head right again and go through the next door, the Water Barrier.
Empty one of your bottles (NOT a blue potion) and use it to get
some magic blue flame from the center of the room. Walk around
the room to find the two ice statues and kill them to unblock the
door. Melt the ice blocking the door with the blue flame, then
refill the bottle with more blue flame. Go through the door. In
this room, push the ice block furthest from you right, then back
(toward the door you came in through) so that it falls down the
hole. Then push the other block right, forward, and finally left
so that it ends up in the nook in the wall. Climb up it and use
the blue fire to melt the ice. Smash the switch with the hammer
then go through the next door. Kill the floating ball thing with
a Light arrow and youíre back in the main room again.

Continue to the right, past the Shadow Barrier door since you
already beat it, and on to the Fire Barrier door. Equip your
Hover Boots and Goronís Tunic. Collect all the silver coins in
the room. Watch out because most of the platforms sink in the
lava while youíre standing on them so keep moving. Thereís one on
the platform with the rotating fire-breathing statue and one just
to the right on a block. Further down on the left thereís a big
pillar. Lift it with your Golden Gauntlets to reveal another one.
Then the last two are on the far right side of the room. After
youíve grabbed the last one get close enough to the door so that
you can hookshot to the hookshot target next to it. Go through
and kill the floating ball thing with a Light arrow and warp back
to the main room.

Once again heading right, move the pillar out of the way of the
door to the Light Barrier. In the first room, use the Lens or
just Z-targeting to kill the 4 bats and big skulltula in the room.
Get the key in the chest that appears and go through the locked
door. Use Zeldaís Lullaby in the next room for another key and go
through the locked door. Now youíre in another collect silver
rupees room. Thereís 2 in nooks on the outer wall, two in the
structure in the middle, and one on the ceiling you can get with
the hookshot. Go through the door and...the ball thing is
missing! But not really. Go straight through the wall in front
of you and youíll be in the real room with the ball thing.
Destroy it and warp back.

On to the final door, the Spirit Barrier. In the first room, once
again collect silver rupees. Blow up the eye laser thing with two
bombs or bombchuís. Just roll attack (forward+A) through the
spikes to get most of them. Donít forget the one floating in the
middle of the room - hookshot to the ceiling to get it. Go
through the door and kill the torch slugs. Use a spin slash to
trigger the first shock switch, which makes a chest drop
containing Bombchuís. Use a bombchu on the fence to have it climb
up the fence, go through the hole up there, then climb down the
other side to finally blow up the second shock switch (good use
for a bomchu eh?). Go through the door now and through an
entryway to a room with some sun symbols on the wall. Shoot the
hole in the ceiling with a Fire Arrow to let in the sunlight. Use
your Mirror Shield to reflect it onto the symbol just to the right
of the entryway (NOT the doorway!) to unblock the door. Go on to
the final floating ball thing. Kill it with a Light Arrow.

Now leave Gannonís Castle to stock up. Use the Great Faerieís
fountain to heal your life and magic. Make sure you have at least
1 blue or green potion because you may need it to refill magic
during the final battle. Fill the rest with faeries. Also be
sure you have a full quiver of at least 40 arrows. Now go back
into Gannonís Castle and go into the tower in the middle of the
room. Go up the stairs and through the door. Now youíll just
have to keep killing all the enemies in the room to unblock the
next door, then go through and up more stairs. About halfway up
youíll find the Boss Key in a chest surrounded by fire that you
need to kill all the enemies in the room to get to. Evantually
youíll also have to fight two Iron Knuckles at the same time.
Donít worry though theyíre slow enough you can just work on one at
a time. Remember to wait until they get close enough to swing,
then backflip with back+A, then push A again when you land for a
jump slash. Once youíve climbed enough stairs youíll end up in a
huge room with a giant pillar in the middle of it and pots
everywhere. Donít break any pots, youíll need them later. Find
the other door and go through it and up a huge flight of stairs.
Youíll pop in on a small story sequence when you go through the
door the top. Afterwords youíll face the big guy himself, the
Evil King....

The Final Boss: Gannondorf

Immediately put on your Hover Boots and run to one of the corners
of the room. Now face Gannondorf, tap Z to center the camera, and
wait until he throws a ball of lightning at you. Remember Phantom
Gannon? Hit the ball to reflect it back at him and be ready for
when he knocks it back at you. Keep hitting it until it hits him.
Heíll be stunned for a second, so take this opportunity to shoot
him with a Light Arrow. Turn run over to his platform, Z-target,
and wail on him with your sword. When he gets back up quickly run
back to your corner. If you fall off, break the pots to get some
life/magic/etc. and then use the Longshot on the side of the
middle pillar to quickly get back up. Then as soon as you climb
over the top, turn to face the nearest corner, tap Z to center the
camera, and run over to it before he knocks you back off again.
After a while heíll try a more powerful attack. When you see him
start gathering a big dark ball of energy above his head, hold
down B to start charging a spin attack. When he lets it go it
will fire 4 lighting balls at you. Release the spin attack to
reflect all 4 back at him. Then heíll be stunned like a regular
one and you can use the Light Arrow and sword on him. Eventually
youíll defeat him. Iím not going to give away the rest of the
game after this, but if you get stuck, here are some hints: 1)
Take off those Hover Boots! 2) Follow instructions, and be quick
about it 3) If youíre looking for a weak spot, try the tail 3)
What Light Arrows canít kill, they can stun 4) If you didnít get
the Big Goronís sword, you may need the Megaton Hammer. Enjoy
the ending of this awesome game!

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